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06 - Live Operations (LiveOps): Event Systems & Feature Flags

LiveOps for live-service games: event systems, feature flags, A/B testing, seasonal content and server-driven UI.

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LiveOps for live-service games: event systems, feature flags, A/B testing, seasonal content and server-driven UI.

What you'll learn

    1. Live Event Anatomy
    1. Event Engine: Scheduling and Targeting
    1. Feature Flags: Granular Behavior Control
    1. A/B Testing: Infrastructure and Statistical Significance
    1. Server-Driven UI: Shop and Interface Without Client Updates

This article is part of the Game Backend series on federicocalo.dev.


Read the full article

The complete article (25 min read) with code examples, diagrams, and practical exercises is available here:

➡️ 06 - Live Operations (LiveOps): Event Systems & Feature Flags

https://federicocalo.dev/en/blog/live-operations-liveops-event-systems-feature-flags


By Federico Calò — Software Developer & Technical Writer