# 06 - Live Operations (LiveOps): Event Systems & Feature Flags

LiveOps for live-service games: event systems, feature flags, A/B testing, seasonal content and server-driven UI.

## What you'll learn

- 1. Live Event Anatomy
- 2. Event Engine: Scheduling and Targeting
- 3. Feature Flags: Granular Behavior Control
- 4. A/B Testing: Infrastructure and Statistical Significance
- 5. Server-Driven UI: Shop and Interface Without Client Updates

*This article is part of the **Game Backend** series on federicocalo.dev.*

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## Read the full article

The complete article (25 min read) with code examples, diagrams, and practical exercises is available here:

**➡️ [06 - Live Operations (LiveOps): Event Systems & Feature Flags](https://federicocalo.dev/en/blog/live-operations-liveops-event-systems-feature-flags)**

`https://federicocalo.dev/en/blog/live-operations-liveops-event-systems-feature-flags`

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*By [Federico Calò](https://federicocalo.dev) — Software Developer & Technical Writer*
