08 - Cloud Gaming Infrastructure: Streaming with WebRTC & Edge
Cloud gaming infrastructure: video streaming with WebRTC, edge computing, latency optimization and GPU pooling.
Cloud gaming infrastructure: video streaming with WebRTC, edge computing, latency optimization and GPU pooling.
What you'll learn
- The Latency Budget: 100ms End-to-End
- WebRTC: The Protocol for Game Streaming
- Server-Side: Encoding Pipeline and GPU Virtualization
- Edge Computing: Bringing the Server Closer to Players
- Adaptive Quality: Real-Time Bitrate Adaptation
This article is part of the Game Backend series on federicocalo.dev.
Read the full article
The complete article (27 min read) with code examples, diagrams, and practical exercises is available here:
➡️ 08 - Cloud Gaming Infrastructure: Streaming with WebRTC & Edge
https://federicocalo.dev/en/blog/cloud-gaming-infrastructure-streaming-webrtc-edge
By Federico Calò — Software Developer & Technical Writer