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08 - Cloud Gaming Infrastructure: Streaming with WebRTC & Edge

Cloud gaming infrastructure: video streaming with WebRTC, edge computing, latency optimization and GPU pooling.

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Cloud gaming infrastructure: video streaming with WebRTC, edge computing, latency optimization and GPU pooling.

What you'll learn

    1. The Latency Budget: 100ms End-to-End
    1. WebRTC: The Protocol for Game Streaming
    1. Server-Side: Encoding Pipeline and GPU Virtualization
    1. Edge Computing: Bringing the Server Closer to Players
    1. Adaptive Quality: Real-Time Bitrate Adaptation

This article is part of the Game Backend series on federicocalo.dev.


Read the full article

The complete article (27 min read) with code examples, diagrams, and practical exercises is available here:

➡️ 08 - Cloud Gaming Infrastructure: Streaming with WebRTC & Edge

https://federicocalo.dev/en/blog/cloud-gaming-infrastructure-streaming-webrtc-edge


By Federico Calò — Software Developer & Technical Writer