# 08 - Cloud Gaming Infrastructure: Streaming with WebRTC & Edge

Cloud gaming infrastructure: video streaming with WebRTC, edge computing, latency optimization and GPU pooling.

## What you'll learn

- 1. The Latency Budget: 100ms End-to-End
- 2. WebRTC: The Protocol for Game Streaming
- 3. Server-Side: Encoding Pipeline and GPU Virtualization
- 4. Edge Computing: Bringing the Server Closer to Players
- 5. Adaptive Quality: Real-Time Bitrate Adaptation

*This article is part of the **Game Backend** series on federicocalo.dev.*

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## Read the full article

The complete article (27 min read) with code examples, diagrams, and practical exercises is available here:

**➡️ [08 - Cloud Gaming Infrastructure: Streaming with WebRTC & Edge](https://federicocalo.dev/en/blog/cloud-gaming-infrastructure-streaming-webrtc-edge)**

`https://federicocalo.dev/en/blog/cloud-gaming-infrastructure-streaming-webrtc-edge`

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*By [Federico Calò](https://federicocalo.dev) — Software Developer & Technical Writer*
